Victor Kropp

Playstation VR

I got a chance to try PlayStation VR2 and tested it on two games: Horizon Call of the Mountain and Gran Turismo 7.

Horizon Call of the Mountain

Let’s start with a headline game of the headset, a new story in Horizon universe, which I like so much. And I must say the opening sequence is mind-blowing. After a few first missions, the Machine Safari is unlocked, where you ride a boat and see the full variety of machines, from Watcher and Grazer to Thunderjaw and Stormbird. Seeing them as if they are alive, is a great experience.

The visuals are stunning, as always in the Horizon series. The game, however, doesn’t sell me the VR headset at all. Everything shown there could have been played using a controller and flat TV, and would be as good or even better.

Overall, I haven’t found any compelling reason to continue playing. The world feels empty, and VR with its feeling of presence makes it even worse. Some game mechanics involve actual hands and body movements, which is great, but many still rely on pressing buttons on controllers. And here the subtle sense of presence breaks into pieces. So why bother?

Gran Turismo 7

Gran Turismo has long had very detailed tracks and car models. And here VR actually shined. I raced several times in VR and with a (basic) sim rig, and it felt very real. Here VR made the game a few more steps closer to reality.

VR sickness

Unfortunately, I was never able to wear the headset more than 30 minutes. It is bulky and I started sweating pretty fast. It also has a single position when the picture is clear and for me personally, it wasn’t the most comfortable one.

But the biggest problem was that I got motion sickness very soon. I tried several times, but didn’t get used to it.

So, I’m very happy I tried (thank you Pavel for the opportunity!) But it’s not for me. And I’m glad I hadn’t spend my money on it.

playstation100DaysToOffload #100DaysToOffload/#19

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